Monday, June 9, 2008
Painting skin weights
blaaaaaaaaaaaaaaaaah,
that is how I feel today, just blah and it doesn't help that we have yet another cold , gray day here in Seattle.
So what have I been up to lately? Painting skin weights and creating blend shapes.
WTF is that? in order to create a 3d character you create a 'mesh' which is essentially the skin. Then you create a system of 'bones', 'joints', and controllers that mimic the movement of the human body or an elephant or a car for that matter. You then have to attach the mesh to that system so the bones and joints drive the skin. Maya has a push button for this called 'smooth skinning', you select the mesh, select the bones and hit a button and voila! The problem is that this system doesn't do a very good job of assigning which bone affects what part of the mesh. A mesh is a collection of vertices, and each vertex can be attached to several bones and joints which can make for very smooth and realistic looking skin as a charcter bends an arm or moves its foot or it can result in a mess. Maya's push button system results in a mesh. So in order to fix that you have to go through each bone in the rig and 'paint' how it influences the skin/mesh. It is a tedious, painstaking process that is so boring. It is somewhat rewarding when you rotate an arm or bend a knee and it looks like it should.
I spent probably 15 hours over the weekend painting skin weights for one character. And to be honest I am not 100% happy with the results. May have to go back and tidy up but for now I am moving on to the next character. Eight to do before I can actually start animating. ugh. but it has to be done.
The image is a screenshot of the process. In the image white means a value of 1 or 100% weight and black is 0 or 0% weight. So in this shot you can see that the jaw is not associated with the same joint that the head is. In this case I was painting the jaw so that it opens and closes without the mesh binding or breaking. Exciting stuff eh?
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2 comments:
man, out of all the hobbies to choose, you have chosen some of the most time consuming. for a guy who (at least i think) has no formal art background, your understanding of anatomy and light -- not to mention anatomy and light in 3D -- is stellar. your patients astounds me... and it's obvious to me that you use it all up at home before you come to work!?
;-)
I do have an odd sense of patience, I can spend hours focusing on some mundane task that I feel the need to solve and then completely lose it over something far more important. Just one more reason my wife should be eligible for saint hood just for marrying me...
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