Sunday, January 11, 2009

Wednesday, October 15, 2008

Splendid Beats

I've created a new blog to keep track of my musical exploits. If you are curious or interested, point your browser or RSS reader to SplendidBeats.com to check out where I've been, where I'll be and to hear the noise I'm making.

Logo Design

Hi everyone,

I began designing my own personal logo for my dance name last night and I was wondering if there were some principles behind logo design/branding that would help me make it look professional. So far I like what I have, it's black and white, and simple, but I have no idea if I'm even designing in the right dimensions... Any help is appreciated!

Andrea

Monday, September 29, 2008

Wants to rule the world...
Anyone want a treg?

Wednesday, September 24, 2008

I'm a PC

I'm a pc and I make everything a little harder than it needs to be
I'm a pc and I choose to not connect to the home network every other time you start me, until you restart me and even then, maybe I will maybe I won't. I don't care that your mac connects every time without fail-I'm a pc
I'm a pc and I choose to update my software and restart without warning when you are two hours into a project
I'm a pc and the same applications that run flawlessly on your Mac will crash a bit more on me
I'm a pc and I want 500MB of RAM just to run my buggy, crash prone OS

I'm a pc and I suck.

Tuesday, September 23, 2008

making stuff



A little progress on this character tonight, sculpting in detail, beard, wrinkles, etc.

Cool flash piece

http://www.youtube.com/experiencewii

Friday, September 19, 2008

Sort of like one of those annoying forwards. But in blog form.

Thursday, September 18, 2008

Chillography 102 art



This is the flier art for the next installment of my ambient/chillout event series. Full event info is here: www.chillography.net.

The art style is inspired by some tutorials I spotted at psdtuts.com. This is a fantastic resource for intermediate to advanced Photoshop users that want to up their game.

Wednesday, September 17, 2008

REGISTER TO VOTE!

https://wei.secstate.wa.gov/osos/secure/pages/Onlinevoterregistration.aspx

More Character Design

Here is another round of sculpting, went back to my base shape to rework the foundation, I was losing volume through the rib cage and the waste. Also working on hands and the feet. they key here is to get key areas looking good before we prep the model for detailed sculpting. In these shots I can see the I need to add some volume and shape to the side of the foot and that the trap muscles look too sharp. much more work to do.

Tuesday, September 16, 2008

It's what's on the inside that counts.



Sara sent this along. It's a great piece that takes qualities that you define about yourself and assembles a tree from bits around the net. My first tree sucked, but the idea is really kind hearted and light (which we could all use from time to time).


showwhatsinside.com

Wednesday, September 10, 2008

Form and Shape

Building the foundation, concentrating on form and shape. With a good foundation, I can add in lots of detail. This is about three hours worth of sculpting. I haven't touched the hands or feet yet, just body and head.




Blocking out the Base

I use a few different applications for this process but primarily i will do all of my work in Zbrush, a digital sculpting application and them move models into Maya for animation. Here are a couple of shots of the base form blocked out in ZBrush. This took me about an hour.


Image Planes

From concept sketch we need something to model against. two orthographic views to block out the basic form of our character. You will notice that the face and head really don't look much like the concept. this is okay, we will worry about that later

Character Development


FergusthreeQuarter_2
Originally uploaded by mostrostudios
This could be about developing sound character, calibrating the moral compass, weaving a strong fabric of principles but its not. I want to talk about making stuff.

Hello, long time no blog. I have been working on my character building skills, I need to work on my ability to build more life like forms most of the work posted to date just isn't that good. soooo, I am in the process of doing some character study, approaching this by trying to blend the approach of an illustrator or sculptor with some of the processes designed for digital character design-which is how it is done by the pros or so I am told. Here is the concept sketch for the first study. I will let you decide what this guy is all about.